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Crumble (2013)

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A minimalist 2D action game, selected as a finalist in the Sony Playstation Mobile Game Jam hosted at IndieCade East in February 2013. Players navigate their surroundings by "crumbling" pieces of themselves to scout and build their environment.

CREDIT:
Myself : Gameplay / Level Design
Stephen Lawrence Clark : Gameplay / Visual / Sound / Music
Ilya Zarembsky : Programming
Maxim Kolbowski-Frampton : Production / Music / Visual

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Soft Body

Fadar

Crumble

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Prototypes/ 10-hour things

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Tennis Not Tennis

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Two Things

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Bare-Knuckle

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Vision

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Big Hell