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Fadar (2013)

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Fadar is a maze game and world-building, procedural music tool. By moving horizontally, vertically, and horizontally, players interact with 1 of 3 worlds. The game hosts hordes of unique musical creatures and musical tiles.

Fadar was developed in six weeks for Andy Nealen's Minimalist Game Design course at NYU-Poly in collaboration with Diego Garcia, Eddie Melcer, and Michael Consoli. I developed the original prototype and served as the lead game designer and sound designer on this project. Spring 2013.

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Soft Body

Fadar

Crumble

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Prototypes/ 10-hour things

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Tennis Not Tennis

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Two Things

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Bare-Knuckle

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Vision

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Big Hell